## Generic NPC messages

npc-speech-villager =
    .a0 = I love cheese.
npc-speech-villager_open =
    .a0 = I wonder what the Catoblepas thinks when it eats grass.
    .a1 = What do you suppose makes Glowing Remains glow?
    .a2 = Have you ever heard of the ferocious Land Sharks? I hear they live in deserts.
    .a3 = I wonder what is on the other side of the mountains.
    .a4 = I left some cheese with my sibling. Now I don't know if it exists or not. I call it Schrödinger's cheese.
    .a5 = Have you ever caught a firefly?
    .a6 = They say shiny gems of all kinds can be found in caves.
    .a7 = I just can't understand where those sauroks keep coming from.
npc-speech-villager_adventurous =
    .a0 = I hope to make my own glider someday.
    .a1 = I'd like to go spelunking in a cave when I'm stronger.
    .a2 = I heard there is gold, silver, and diamonds in caves.
    .a3 = Once I craft a pickaxe I can mine ore for coins.
    .a4 = My dad told me Trolls, Ogres & Oni live in caves.
    .a5 = Antelopes, kelpies, and horses are really fast mounts.
    .a6 = It's fun to pick red flowers, just look in green areas.
    .a7 = I love shooting down apples and coconuts from trees with a bow.
    .a8 = Raptors, & axebeak have elegant crests.
    .a9 = I pull sharp fangs from wolves and sabretooths.
    .a10 = Ever see how strong a spider's pincers are?
    .a11 = Dreadhorn and Mammoth have really rugged hides.
    .a12 = Be careful with the icy shards of frostfang, roshwalr, and wendigo.
    .a13 = I shear sheep, goats, and alpaca for wool.
    .a14 = The sticky thread you harvest from spiders and crawlers is good for making bags.
    .a15 = Check out Giant Trees if you're looking for lively vines.
npc-speech-villager_closed =
    .a0 = You're not from around here are you?
    .a2 = They say mushrooms are good for your health. Never eat them myself.
    .a3 = To be, or not to be? I think I'll be a farmer.
npc-speech-villager_conscientious =
    .a0 = I keep busy. There's always something to do.
    .a1 = I hope it rains soon. Would be good for the crops.
    .a2 = We all share one world, we should be generous with one another.
npc-speech-villager_busybody =
    .a0 = People should talk less and work more.
npc-speech-villager_unconscientious =
    .a0 = I think it's time for second breakfast!
    .a1 = I wish was my house wasn't such a mess. But then I'd have to tidy up! Haha!
    .a2 = Now where did I leave that thing...
    .a3 = I'd love to ride an airship someday.
    .a4 = Do you ever want to retire and collect cheese?
npc-speech-villager_extroverted =
    .a0 = You won't believe what I did this weekend!
    .a1 = Top of the morning to you!
    .a2 = What do you think about this weather?
    .a3 = I'm just crackers about cheese!
    .a4 = Don't forget the crackers!
    .a5 = I simply adore dwarven cheese. I wish I could make it.
    .a6 = I had a wonderful dream about cheese last night. What does it mean?
    .a7 = I love honey! And I hate bees.
    .a8 = Like the trees, bees, & stars, you belong here.
npc-speech-villager_sociable =
    .a0 = Won't you come in? We were just about to have some cheese!
    .a1 = Would you like to see my garden? Okay, maybe some other time.
    .a2 = It's dangerous to travel alone, you should bring a friend.
    .a3 = You can make friends with mutual respect, companionship, & trust.
    .a4 = Friendship is worth more than all the coins of a merchant.
    .a5 = Forgiveness for both yourself and others goes far in making your life happier.
npc-speech-villager_introverted =
    .a0 = Hi.
    .a1 = Oh me? I'm nothing special.
    .a2 = I saw a phoenix flying between two dungeons but no one believes me.
    .a3 = I train everday. Gear is nothing without skill.
npc-speech-villager_agreeable =
    .a0 = How are you today?
    .a1 = Just tell me if you need anything.
    .a2 = Have you seen my cat?
    .a3 = Poise be with you!
npc-speech-villager_worried =
    .a0 = Be careful, alright? There are so many dangers out there.
    .a1 = I always keep my lantern close, nights seem really long sometimes.
    .a2 = Be ready to dodge attacks at all times!
    .a3 = You would protect me if monsters, cultists or monster cultists come, right?
    .a4 = Life has many doors and some you do not want to open.
npc-speech-villager_disagreeable =
    .a0 = I say it like it is. If people don't like that, too bad.
    .a1 = People are too easily offended.
npc-speech-villager_neurotic =
    .a0 = Thinking about those dungeons makes me scared. I hope someone will clear them out.
    .a1 = Someone should do something about those cultists. Preferably not me.
    .a2 = I have the feeling something bad will happen.
    .a3 = I wish someone would keep the wolves away from the village.
    .a4 = Always look out for logs, stones, and twigs so you don't trip.
    .a5 = Check behind you to see if you are being followed.
npc-speech-villager_sad_loner =
    .a0 = I'm so lonely.
    .a1 = ... Sorry about this awkward silence. I'm not so good with people.
    .a2 = When my pet cat died I couldn't even keep the collar.
    .a3 = I wish a flying broomstick would take me away from here.
    .a4 = I wonder if a potion could heal a broken heart.
    .a5 = I feel forlorn.
npc-speech-villager_seeker =
    .a0 = I want to see the world one day. There's got to be more to life than this village.
    .a1 = I heard all caves are connected in a vast network.
    .a2 = Do you know any good recipes?
npc-speech-villager_stable =
    .a0 = Isn't it such a lovely day?
    .a1 = Life's not too bad.
    .a2 = Lovely day for a stroll in the woods!
    .a3 = I love when the village looks clean.
npc-speech-villager_decline_trade =
    .a0 = Sorry, I don't have anything to trade.
    .a1 = Trade? Like I got anything that would interest you.
    .a2 = My house is mine, I won't trade it for anything.
npc-speech-villager_busy =
    .a0 = Sorry, I can't speak with you right now.
    .a1 = We'll talk later, I'm busy.
    .a2 = Can't you see I'm doing something?
npc-speech-merchant_advertisement =
    .a0 = Can I interest you in a trade?
    .a1 = Do you want to trade with me?
    .a2 = I have plenty of goods. Do you want to take a look?
    .a3 = Deals! Deals! Deals! All day!
npc-speech-merchant_busy_trading =
    .a0 = Please wait, I'm only one person.
    .a1 = Just a moment, let me finish.
    .a2 = I'm busy, come back later.
npc-speech-merchant_busy_combat =
    .a0 = Hold on, I'm in the middle of this!
    .a1 = Can't trade right now, I've got enemies to deal with!
    .a2 = Back off, I'm busy fighting for my life!
npc-speech-merchant_trade_successful =
    .a0 = Thank you for trading with me!
    .a1 = Thank you!
npc-speech-merchant_trade_declined =
    .a0 = Maybe another time, have a good day!
    .a1 = Too bad, maybe next time, then!
npc-speech-merchant_trade_cancelled_hostile =
    .a0 = Sorry to cut it short, we have a problem to solve here!
    .a1 = We'll trade later, I need to take care of this first!
npc-speech-merchant_reject_sell_item =
    .a0 = I'm not willing to sell that item.
    .a1 = No, you can't have that.
npc-speech-merchant_reject_buy_item =
    .a0 = I'm not willing to buy that item.
    .a1 = No, I'm not interested in that.
npc-speech-merchant_trade_balance = That only covers { $percentage }% of my costs!
npc-speech-ambush =
    .a0 = It's unwise to travel alone!
    .a1 = Like stealing candy from a baby!
    .a2 = Stand and deliver!
npc-speech-villager_cultist_alarm =
    .a0 = Lookout! There is a cultist on the loose!
    .a1 = To arms! The cultists are attacking!
    .a2 = How dare the cultists attack our village!
    .a3 = Death to the cultists!
    .a4 = Cultists will not be tolerated here!
    .a5 = Murderous cultist!
    .a6 = Taste the edge of my sword, you dirty cultist!
    .a7 = Nothing can clean the blood from your hands, cultist!
    .a8 = Billions of blistering blue barnacles! A cultist among us!
    .a9 = The evils of this cultist are about to be over!
    .a10 = This cultist is mine!
    .a11 = Prepare to meet your maker, foul cultist!
    .a12 = I see a cultist! Get them!
    .a13 = I see a cultist! Attack!
    .a14 = I see a cultist! Don't let them escape!
    .a15 = Would the most honorable cultist care for some DEATH?!
    .a16 = Never forgive! Never forget! Cultist, regret!
    .a17 = Die, cultist!
    .a18 = Your reign of terror will seize!
    .a19 = Here's for all that you've done!
    .a20 = We don't take kindly to your types around here.
    .a21 = You should have stayed underground!
npc-speech-villager_witch_alarm =
    .a0 = Lookout! There is a witch on the loose!
    .a1 = To arms! There's a witch amongst us!
    .a2 = How dare the cultists attack our village!
    .a3 = Death to the all witches!
    .a4 = Witches will not be tolerated here!
    .a5 = Vile witch!
    .a6 = Taste the edge of my sword, you dirty witch!
    .a7 = Your dark arts disgust me!
    .a8 = Do not let the witch grab hold of your flesh!
    .a9 = The evils of this witch are about to be over!
    .a10 = This witch is mine!
    .a11 = Prepare to meet your maker, foul cultist!
    .a12 = I see a witch! Get them!
    .a13 = I see a witch! Burn them!
    .a14 = I see a witch! Don't let them escape!
    .a15 = What horrid potions shall you concoct with your newts and ooze?!
    .a16 = People like you should burn at the stake!
    .a17 = Die, witch!
    .a18 = No longer shall you strike fear into our young!
    .a19 = Here's for all that you've done!
    .a20 = We don't take kindly to your types around here.
    .a21 = You should have stayed in the pits of the underworld!
npc-speech-villager_pirate_alarm =
    .a0 = Look out! There is a pirate on the loose!
    .a1 = To arms! There's a pirate amongst us!
    .a2 = How dare these pirates attack our village!
    .a3 = Death to these vile thieves!
    .a4 = Pirates will not be tolerated here!
    .a5 = Vile pirate!
    .a6 = Taste the edge of my sword, you dirty pirate!
    .a7 = Back to the ocean with you!
    .a8 = Ward your purses!
    .a9 = Crooks like you ought to be hung!
    .a10 = This pirate is mine!
    .a11 = Prepare to meet your maker, foul pirate!
    .a12 = I see a pirate lookout! Kill them before they report back!
    .a13 = I see a pirate! Don't let them escape!
    .a14 = Return the treasure you've stolen!
    .a15 = People like you should be fed to the sharks!
    .a16 = Die, pirate!
    .a17 = Here's for all that you've done!
    .a18 = We don't take kindly to your types around here.
    .a19 = You should have stayed in that rickity boat you call a ship!
npc-speech-villager_under_attack =
    .a0 = Help, I'm under attack!
    .a1 = Help! I'm under attack!
    .a2 = Ouch! I'm under attack!
    .a3 = Ouch! I'm under attack! Help!
    .a4 = Help me! I'm under attack!
    .a5 = I'm under attack! Help!
    .a6 = I'm under attack! Help me!
    .a7 = Help!
    .a8 = Help! Help!
    .a9 = Help! Help! Help!
    .a10 = I'm under attack!
    .a11 = AAAHHH! I'm under attack!
    .a12 = AAAHHH! I'm under attack! Help!
    .a13 = Help! We're under attack!
    .a14 = Help! Murderer!
    .a15 = Help! There's a murderer on the loose!
    .a16 = Help! They're trying to kill me!
    .a17 = Guards, I'm under attack!
    .a18 = Guards! I'm under attack!
    .a19 = I'm under attack! Guards!
    .a20 = Help! Guards! I'm under attack!
    .a21 = Guards! Come quick!
    .a22 = Guards! Guards!
    .a23 = Guards! There's a villain attacking me!
    .a24 = Guards, slay this foul villain!
    .a25 = Guards! There's a murderer!
    .a26 = Guards! Help me!
    .a27 = You won't get away with this! Guards!
    .a28 = You fiend!
    .a29 = Help me!
    .a30 = Help! Please!
    .a31 = Ouch! Guards! Help!
    .a32 = They're coming for me!
    .a33 = Help! Help! I'm being repressed!
    .a34 = Ah, now we see the violence inherent in the system.
    .a35 = 'Tis but a scratch!
    .a36 = Stop that!
    .a37 = What did I ever do to you?!
    .a38 = Please stop attacking me!
    .a39 = Hey! Watch where you point that thing!
    .a40 = Heinous wretch, be gone with you!
    .a41 = Stop it! Go away!
    .a42 = Now you're making me mad!
    .a43 = Oi! Who do you think you are?!
    .a44 = I'll have your head for that!
    .a45 = Stop, please! I carry nothing of value!
    .a46 = I'll set my brother on you, he's bigger than I am!
    .a47 = Nooo, I'm telling mother!
    .a48 = Curse you!
    .a49 = Please don't do that.
    .a50 = That wasn't very nice!
    .a51 = Your weapon works, you can put it away now!
    .a52 = Spare me!
    .a53 = Please, I have a family!
    .a54 = I'm too young to die!
    .a55 = Can we talk about this?
    .a56 = Violence is never the answer!
    .a57 = Today is turning out to be a very bad day...
    .a58 = Hey, that hurt!
    .a59 = Eek!
    .a60 = How rude!
    .a61 = Stop, I beg you!
    .a62 = A pox upon you!
    .a63 = This isn't fun.
    .a64 = How dare you?!
    .a65 = You'll pay for that!
    .a66 = Keep that up and you'll be sorry!
    .a67 = Don't make me hurt you!
    .a68 = There must be some misunderstanding!
    .a69 = You don't need to do this!
    .a70 = Be gone, fiend!
    .a71 = That really hurt!
    .a72 = Why would you do that?
    .a73 = By the spirits, cease!
    .a74 = You must have me confused with someone else!
    .a75 = I don't deserve this!
    .a76 = Please don't do that again.
    .a77 = Guards, throw this monster in the lake!
    .a78 = I'll set my tarasque on you!
    .a79 = Why meeeeeee?
npc-speech-villager_enemy_killed =
    .a0 = I have destroyed my enemy!
    .a1 = Finally at peace!
    .a2 = ... now what was I doing?
    .a3 = I'm sorry it ended like this.
npc-speech-remembers-fight = { $name }! How dare you cross me again!
npc-speech-remembers-fight-no-name = You! How dare you cross me again!
npc-speech-menacing =
    .a0 = I'm warning you!
    .a1 = Any closer and I'll attack!
    .a2 = You don't scare me!
    .a3 = Get away from here!
    .a4 = Turn around if you want to live!
    .a5 = You're not welcome here!
npc-speech-cultist_low_health_fleeing =
    .a0 = Retreat for the cause!
    .a1 = Retreat!
    .a2 = Curse you!
    .a3 = I will curse you in the afterlife!
    .a4 = I must rest!
    .a5 = They're too strong!
npc-speech-moving_on =
    .a0 = I've spent enough time here, onward to { $site }!
    .a1 = I hope I can find an airship traveling to { $site }.
npc-speech-migrating =
    .a0 = I'm no longer happy living here. Time to migrate to { $site }.
    .a1 = Time to move to { $site }, I've had it with this place.
npc-speech-night_time =
    .a0 = It's dark, time to head home.
    .a1 = I'm tired.
    .a2 = My bed beckons!
    .a3 = Thankfully I have my lantern!
npc-speech-day_time =
    .a0 = A new day begins!
    .a1 = I never liked waking up...
npc-speech-seeking_shelter_rain = It's starting to rain, I should find some shelter.
npc-speech-rain_stopped = The rain has stopped, back to it!
npc-speech-start_hunting =
    .a0 = Time to go hunting!
    .a1 = Small animals drop animal hides.
npc-speech-guard_thought =
    .a0 = My brother's out fighting ogres. What do I get? Guard duty...
    .a1 = Just one more patrol, then I can head home.
    .a2 = No bandits are going to get past me.
    .a3 = I need to learn to hit and not get hit.
    .a4 = I need to practice dodging attacks in my off time.
npc-speech-merchant_sell_undirected =
    .a0 = All my goods are of the highest quality!
    .a1 = Does anybody want to buy my wares?
    .a2 = I've got the best offers in town.
    .a3 = Looking for supplies? I've got you covered.
npc-speech-merchant_sell_directed =
    .a0 = You there! Are you in need of a new thingamabob?
    .a1 = Are you hungry? I'm sure I've got some cheese you can buy.
    .a2 = You look like you could do with some new armour!
npc-speech-wait_for_me =
    .a0 = Wait for me!
    .a1 = You're moving too fast for me!
    .a2 = Give me a chance to catch up!

## NPC site hints
## Available variables:
## - $dir references npc-speech-dir-* variables below
## - $dist references npc-speech-dist-* variables below
## - $site represents hard-coded site in the world

npc-speech-tell_site =
    .a0 = There's { $site } { $dir } of here. Have you visited it?
    .a1 = You should visit { $site } some time.
    .a2 = If you travel { $dist } { $dir }, you can get to { $site }.
    .a3 = Hey, { $dir } you'll find { $site }, it's { $dist }.

npc-speech-site =
    .a0 = Don't you think our village is the best?
    .a1 = Welcome to { $site } !
    .a2 = { $site } is a pleasant village to live in.

## NPC monster hints
## Available variables:
## - $dir references npc-speech-dir-* variables below
## - $dist references npc-speech-dist-* variables below
## - $body references body-npc-speech-* variables in `body` component

npc-speech-tell_monster =
    .a0 = They say there's { $body } { $dir }, { $dist }...
    .a1 = You think you're tough? There's { $body } { $dir }.

## Direction hints, used ONLY in npc-speech-tell* above

npc-speech-dir_north = to the north
npc-speech-dir_north_east = to the north-east
npc-speech-dir_east = to the east
npc-speech-dir_south_east = to the south-east
npc-speech-dir_south = to the south
npc-speech-dir_south_west = to the south-west
npc-speech-dir_west = to the west
npc-speech-dir_north_west = to the north-west

## Distance hints, used ONLY in npc-speech-tell* above

npc-speech-dist_very_far = very far away
npc-speech-dist_far = far away
npc-speech-dist_ahead = some way away
npc-speech-dist_near = nearby
npc-speech-dist_near_to = very close

## NPC proposals

npc-speech-arena = Let's sit over there!

## NPC dialogue

npc-goodbye =
    .a0 = See you later!
    .a1 = Bye!
    .a2 = Goodbye!
    .a3 = Later!

npc-question-general =
    .a0 = What can I do for you?
    .a1 = G'day. What's the matter?
    .a2 = Hello there, what can I help you with?

npc-info-current_site =
    .a0 = This is { $site }.
    .a1 = You're in { $site }.
npc-info-self_name =
    .a0 = My name is { $name }.
    .a1 = They call me { $name }.
    .a2 = { $name }'s the name.
npc-info-self_home =
    .a0 = I live in { $site }.
    .a1 = My home is { $site }.
npc-info-self_homeless =
    .a0 = I don't have a home.
    .a1 = I've nowhere to call home.
npc-info-role =
    .a0 = I'm { $role }.
    .a1 = I work as { $role }.
    .a2 = I'm { $role } by trade.
noun-role-none =
    .a0 = I'm a free spirit.
npc-info-unknown =
    .a0 = I don't know.
    .a1 = I'm not sure.

npc-response-hire_time = How long do you want to hire me for?
npc-response-accept_hire =
    .a0 = Let's go!
    .a1 = I'm ready, lead on!
npc-response-decline_hire =
    .a0 = Sorry, I don't have time right now.
    .a1 = No thanks, sorry.
npc-response-already_hired = Don't be silly, you've already hired me!
npc-dialogue-hire_cancelled = That's fine, see you later!
npc-dialogue-hire_expired =
    .a0 = It's time for me to leave your service. See you around!
    .a1 = My service has ended, I'm going to go my own way now. Goodbye!
npc-dialogue-hire_cancelled_unhappy = I can't continue working for you in good conscience. Goodbye.
npc-dialogue-hire_arrive_tavern = I'll hang out at { $tavern } for a bit, see you later!
npc-response-no_problem = No problem! See you later.

npc-response-quest-nothing =
    .a0 = Nothing right now, sorry.
    .a1 = Not right now.
    .a2 = Maybe later!
npc-response-quest-rejected =
    .a0 = Whatever! You do you.
    .a1 = No skin off my nose.
    .a2 = Beggars can't be choosers. Stop wasting my time!
npc-response-quest-reward =
    .a0 = Here's your reward.
    .a1 = Here's the payment for your efforts.
npc-response-quest-timeout =
    .a0 = You've run out of time, our deal is off!
    .a1 = Time's up, no money for you!

npc-response-quest-escort-ask =
    .a0 = Could you lead me to { $dst }? I'll pay you { $coins } coins! I need to get there in { $mins } minutes!
    .a1 = I want to go to { $dst } in the next { $mins } minutes. Could you take me there for { $coins } coins?
npc-response-quest-escort-start =
    .a0 = Lead on then! I've marked the place on your map.
    .a1 = Excellent. You'll find the destination on your map. You first, I'll follow along.
npc-response-quest-escort-where =
    .a0 = We're heading to { $dst }.
    .a1 = I'm trying to get to { $dst }.
    .a2 = We're going to { $dst }, right?
npc-response-quest-escort-complete =
    .a0 = We've arrived. Thank you!
    .a1 = Thank you for leading me here. See you later!

npc-response-quest-slay-ask =
    .a0 = The people here are being terrorised by { $body }! It must be slain! I'll pay you { $coins } coins for the job.
    .a1 = Not far from here, { $body } lurks. We can't live like this! { $coins } coins are on offer if you'll do the deed!
npc-response-quest-slay-start =
    .a0 = Return to me when the deed is done and you shall receive your payment. I've marked the beast's last known location on your map.
    .a1 = I've marked your map so you know where to go. Godspeed! Your payment awaits you when you return!
npc-response-quest-slay-where = I've updated the location of the monster on your map.
npc-response-quest-slay-thanks =
    .a0 = Thank you! The people here will be safe once more.
    .a1 = You have my gratitude... and my money!
    .a2 = You've done us a huge favour, many thanks.

npc-response-like_you =
    .a0 = I like you!
    .a1 = You seem like a good friend.
    .a2 = I think you're friendly.
npc-response-ambivalent_you =
    .a0 = You seem fine.
    .a1 = I don't have any strong feelings, really.
npc-response-dislike_you =
    .a0 = I don't like you much.
    .a1 = You don't seem very nice.

npc-question-directions =
    .a0 = Where do you want to go?
    .a1 = What are you looking for?
npc-response-directions = I've marked your map. Good luck!
npc-response-doesnt_exist = We don't have one around these parts.

## NPC reactions

npc-speech-witness_murder =
    .a0 = Murderer!
    .a1 = How could you do this?
    .a2 = Aaargh!
npc-speech-witness_theft =
    .a0 = That's not yours!
    .a1 = Keep your hands to yourself.
    .a2 = Don't touch that!
    .a3 = Thief!
    .a4 = Give that back.
    .a5 = What do you think you're doing?
    .a6 = Stop or I'll call for the guards.
npc-speech-witness_theft_owned =
    .a0 = Hey! That's mine.
    .a1 = Why are you touching my things?
    .a2 = You're not welcome here if you take my stuff.
npc-speech-witness_enemy_murder =
    .a0 = My Hero!
    .a1 = Finally someone did it!
    .a2 = Yeaah!
npc-speech-witness_death =
    .a0 = No!
    .a1 = This is terrible!
    .a2 = Oh my goodness!
    .a3 = The world is a little darker now.
npc-speech-welcome-aboard =
    .a0 = Welcome aboard!
    .a1 = Can I see your ticket... just kidding it's free!
    .a2 = Have a nice ride!
npc-speech-night =
    .a0 = Lanterns are handy for getting around at night!
    .a1 = I hope we are alone in the dark...
    .a2 = Boo!
npc-speech-thank_you =
    .a0 = Thanks!
    .a1 = Thank you
npc-speech-reject_rival =
    .a0 = You're not welcome here.
    .a1 = Sorry, I don't want to talk to you.
    .a2 = You should leave.

## NPC pilot dialogue

npc-speech-pilot-takeoff =
    .a0 = Onward to { $dst }!
    .a1 = Here we go!
    .a2 = Next stop, { $dst }!
    .a3 = Farewell, { $src }!
npc-speech-pilot-landed =
    .a0 = Another happy landing.
    .a1 = Easy does it...
    .a2 = Cracking job.
    .a3 = Is this your stop?
npc-speech-pilot-announce_next =
    .a0 = Jump on if you're heading { $dir } to { $dst }!
    .a1 = We sail for { $dst } soon!.
    .a2 = Travelling { $dir }? Jump on!
npc-speech-pilot-announce_hold =
    .a0 = Holding here while the dock is cleared.
    .a1 = We're on hold until the docking position is vacated!
    .a2 = A short hold is required due to traffic at the dock.
npc-speech-pilot-continue_hold =
    .a0 = We have to continue holding!
    .a1 = Traffic is heavy, we're still on hold!
    .a2 = Continuing to hold!
    .a3 = Another ship is loading, we'll be holding for a bit longer.

npc-speech-pirate =
    .a0 = Yarrr!
    .a2 = Mateys, let's party!
    .a3 = What will we do with a drunken sailor~
npc-speech-pirate_raid =
    .a0 = Come raid { $site } with me.
    .a1 = Come plunder { $site } matey.
    .a2 = We're going to plunder { $site }.

## Signs

npc-signs-keep_out =  Keep Out!
